Artefact

A rippling motion that depicts how the implications of Squid Game led to a worldwide phenomenon.

Description

My artefact focuses on the main visual of Squid Games that is shown to the contestants, three primary shapes which are the important elements in creating the gamefloor for the popular children game. These primary shapes have become a prominent symbol and brand of the show, known by the masses. I decided to utilise these shapes and create a rippling effect where it starts small before growing massive in size. This relates back to my conclusion on my data, on how the release of Squid Games has led to a worldwide phenomenon on social media, where people of all ages would come together to participate in the children games played in the show.

The colours I have chosen for each primary shape relates back to the colours I picked for my data visualisation, which represents the three most popular games from the show. In addition, what users would notice when they move their mouse slowly across the screen, is the evolving of colours to a sinister red, which I utilised to depict the terrifying nature of the show's plot where contestants would lose their lives in return for taking part in these games.